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Nick Bozarth
Nick Bozarth
Mocap Technician @ Raven Software
Madison, United States of America

Summary

3D Art Director - Forever Interactive INC
[Game Development company] August 2011 - Present
I currently work as 3D Art Director for Forever Interactive. Duties include:
- Managing a team of developers through Agile production.
- Effectively communicating deadlines and planning sprints with other leads.
- Leading a team in digital sculpting and texturing for characters and environments.
- Asset creation in multiple disciplines for environment, props and characters.
- Making sure all the finished assets were made ready for game engine, and implementing them into the engine.
- Making dynamic beauty renders of the finished assets for social media.
- Providing feedback and direction as well as training all new members to the team in all pipelines.
Hired as an intern for basic asset production, over time I was promoted to Senior character artist and In 2013 I was promoted to Lead Character Artist.

Technical Art Director - Digital Iris LLC
[Game Development company] May 2011 - April 2016
I worked as Technical Art Director for Digital Iris. Duties included:
- Managing a team of developers through Agile production.
- Effectively communicating deadlines and planning sprints with other leads.
- Leading a team in digital sculpting and texturing for characters, environments and prop assets.
- Making sure all the finished assets were made ready for game engine, and implementing them into the engine.
- Providing feedback and direction as well as training all new members to the team in all pipelines.
Hired as an intern for basic asset production, within 6 months I was promoted to Art Lead.

Sustaining Technician - Dedicated Computing
[Computing Solutions] December 2014 - Present
As a Sustaining technician I work with many areas of the company to assure that all incoming products and parts are up to customer required specifications and standards. I also test and build systems that are in the development stages to refine and prepare them for production integration.
Hired as a Production team member after 10 months I was promoted to Sustaining Technician.

Education
Animation Associates Degree, Milwaukee Area Technical College 2013
Computer Simulation and Gaming Associates Degree, Milwaukee Area Technical College 2013
Web Design, Milwaukee Area Technical College 2013

Skills
Wide variety of 3D and CAD programs including:
-3DS Max -Maya
-Zbrush -Blender
-Quixel Suite -PhotoShop
-Substance Suite -SolidWorks
2D and painting skills both digital and traditional.
Strong attention to detail and anatomy.
Multitasking on multiple projects with deadlines in mind.
Working at my best in a team environment.
References available on request.

Skills

3D ModelingCharacter ModelingDigital SculptingLow-poly ModelingTexturingGame DesignGame DevelopmentSculptingCharacter DesignRetopologyTeachingTeam ManagementPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
Quixel Suite
Quixel Suite
SolidWorks
SolidWorks
Sketchfab
Sketchfab

Productions

  • Vozlogo
    • Video Game
      Visions of Zosimos
    • Year
      2016
    • Role
      Lead Character Artist / 3D Art Director
    • Company
      Forever Interactive Inc.
  • Pg blitz
    • Video Game
      Pod Gunner Blitz
    • Year
      2017
    • Role
      Technical Art Director/ Lead Character Artist
    • Company
      Digital Iris LLC

Experience

  • Honda Dream Drive at Digital Iris VR
    Milwaukee, United States of America
    May 2013 - August 2013

    I worked for a small team that worked on several iterations of an internal virtual reality experience for Honda R&D Americas, Inc. utilizing the Oculus Rift and a computer hooked up to a car on a test track. I worked as a 3D artist and assisted in the set up of our Unity3D build and scenes. We created a visual experience using the motion of the car to take the passenger on a ride through a virtual race track, a trek over the ocean and finally up to the sky and in to space.